Headstone Harry marks the third collaboration between PDS and Conjured Realms on iPhone and iPod. Headstone Harry follows hot on the heels of Bumble Tales as a fun action Match 3 Puzzle game with style. Includes Bonus Rounds that boost your score and multiple game modes for different play styles.
Available February 10th on the App Store.
Perfect Dork was able to provide LugIron with an introductory video explaining their new product that will combine the convenience and reach of social media networks with customer support. Watch the video to learn more!
AUSTIN, Texas — Perfect Dork Studios displayed a new demo of Box Macabre in the GarageGames booth at this year’s Austin GDC. The conference provided an opportunity for the team to fine tune their work before the demo is submitted to the IGF and the Indie Game Challenge later this month, sponsored by GameStop and the Guildhall at SMU.
President Billy Garretsen said, “Everyone wants to win, but right now it’s more important to us to build buzz, gain legitimacy, and get people interested. This demo is important to us because it will be the first time the game is released outside of our small development circle.”
The demo contained work from some of the newest members of the Box Macabre team, including Jeff Arthur and Spencer Neal. In addition, the team was able to network with other promising new talent. “This is our final demo,” said Garretsen. “From here on out, it’s all about development on the final product. The conference felt a little like the calm before the storm.”
Local NBC affiliate KXAN covered the conference, and included a story in their prime time newscast.
AUSTIN, Texas — Perfect Dork Studios announces the start of its company-wide, Biggest Loser style contest. For the duration of Box Macabre’s development, the guys at PDS will compete with each other to see who can get in the best of shape.
The rules are simple. Success is based on how much body fat is lost over the course of nine months, and contestants are able to use any non-surgical methods available. The competition ends in Spring 2010, just in time for GDC, and the winner receives a cash prize of $1000. “I think the hard work it takes to improve your health and image is analogous to the hard work it takes to succeed in development,” PDS president Billy Garretsen says. “We want to show how a small company can come up with creative ways to motivate its team members, and to equate healthy living with healthy game development.”
“I’m excited… if I had the time to do it!” lead programmer Charles Speer sarcastically adds. “I’m interested to see how it all plays out with everyone’s responsibilities.” Says composer Andy Sigler, “I’ll be running… that’s all I’ve got so far. If we are doing this until the game is done, then I’ll have run a 5-miler and a 10K between now and then.”
“Hopefully we will look as good as our game does,” says Garretsen.