This is a time lapse video showing the creation of the Halloween Queen image used in the Halloween Man Anniversary Concert Flyer for Deserts of Mars.
A few months ago Perfect Dork Studios was able to collaborate with Fractal Productions to make a simple yet striking promo video detailing their services.
The animation is done 100% in 3D but was made to look graphic and flat to maintain clear communication. We loved the results and we hope you do too. A second video is in the works so stay tuned!
Austin, TX – February 10, 2010 – Perfect Dork Studios and Conjured realms have teamed up again to bring you “HEADSTONE HARRY”, a quirky block puzzle game with a lot of character. Breaking the traditions of matching style games of the past, Headstone Harry features exciting Bonus Rounds that boost your score and keep the action going. Save your highest scores to the online leaderboard and compete globally for the #1 spot!
Headstone Harry for iPhone and iPod is now available on the App Store for $1.99.
Soon to be released at iPad Launch are “SUPER HEADSTONE HARRY” – a jumbo sized edition with new content and features, and “HEADSTONE HARRY: DEAD MAN’S HAND” – a collection of video poker and blackjack games specifically formatted for the iPad.
Perfect Dork Studios and Conjured Realms have previously collaborated on “Blade of Betrayal” – a retro action game, and “Bumble Tales” – a story driven block puzzler for iPhone.
Bumble Tales is ©2009 Tandem Games.
AUSTIN, Texas — Perfect Dork Studios displayed a new demo of Box Macabre in the GarageGames booth at this year’s Austin GDC. The conference provided an opportunity for the team to fine tune their work before the demo is submitted to the IGF and the Indie Game Challenge later this month, sponsored by GameStop and the Guildhall at SMU.
President Billy Garretsen said, “Everyone wants to win, but right now it’s more important to us to build buzz, gain legitimacy, and get people interested. This demo is important to us because it will be the first time the game is released outside of our small development circle.”
The demo contained work from some of the newest members of the Box Macabre team, including Jeff Arthur and Spencer Neal. In addition, the team was able to network with other promising new talent. “This is our final demo,” said Garretsen. “From here on out, it’s all about development on the final product. The conference felt a little like the calm before the storm.”
Local NBC affiliate KXAN covered the conference, and included a story in their prime time newscast.
AUSTIN, Texas — Perfect Dork Studios announces the start of its company-wide, Biggest Loser style contest. For the duration of Box Macabre’s development, the guys at PDS will compete with each other to see who can get in the best of shape.
The rules are simple. Success is based on how much body fat is lost over the course of nine months, and contestants are able to use any non-surgical methods available. The competition ends in Spring 2010, just in time for GDC, and the winner receives a cash prize of $1000. “I think the hard work it takes to improve your health and image is analogous to the hard work it takes to succeed in development,” PDS president Billy Garretsen says. “We want to show how a small company can come up with creative ways to motivate its team members, and to equate healthy living with healthy game development.”
“I’m excited… if I had the time to do it!” lead programmer Charles Speer sarcastically adds. “I’m interested to see how it all plays out with everyone’s responsibilities.” Says composer Andy Sigler, “I’ll be running… that’s all I’ve got so far. If we are doing this until the game is done, then I’ll have run a 5-miler and a 10K between now and then.”
“Hopefully we will look as good as our game does,” says Garretsen.