Tag Archives: ipod

Perfect Dork Does Stan Lee’s: The Traveler App!

Stan Lee’s The Traveler in “Split Second Mayhem” is now available on the app store with a new update that features a complete rework of the art assets created by Perfect Dork Studios. Originally developed by fellow Austin based, D7 Studios, Gamesalad Inc. contracted Perfect Dork to rebrand the visuals to more closely accompany the comic book’s style. Check out comparison shots below. The game is pretty fun and puts you in the role of the new hero, The Traveler, who’s time manipulating powers help you save civilians and send supervillains back to their own time. A lite version is available that lets you play the first act for free. Check it out HERE!

Many thanks to Mark Chuberka and the rest of the team at Gamesalad, Inc. for the opportunity. Keep an eye out for some other great GameSalad based projects coming from Perfect Dork Studios in the very near future…

Comparison Shots – Original Vs. Update

Official Trailer:

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FREE “Blade of Betrayal” Soundtrack Download Until November 1st!

From now until November 1st, Perfect Dork Studios and Conjured Realms are giving away free copies of the “Blade of Betrayal Official Soundtrack” – a ten dollar value! Featuring awesome remixed tracks by Andrew Sigler, this fully enhanced score will blow you away with its rocking riffs and catchy melodies.

EXCLUSIVE TRACKS: In addition to the full official tracklist, 12 unreleased tracks are included in the free download featuring the original retro midi compositions written by Billy Garretsen of Perfect Dork Studios. Don’t let this amazing value pass you by.

Download the soundtrack now at: www.bladeofbetrayal.com.

\”Title Theme\” by Andrew Sigler

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Perfect Dork Studios and Conjured Realms announce Headstone Harry and iPad Launch Games

Austin, TX – February 10, 2010 – Perfect Dork Studios and Conjured realms have teamed up again to bring you “HEADSTONE HARRY”, a quirky block puzzle game with a lot of character.  Breaking the traditions of matching style games of the past, Headstone Harry features exciting Bonus Rounds that boost your score and keep the action going.  Save your highest scores to the online leaderboard and compete globally for the #1 spot!


Headstone Harry for iPhone and iPod is now available on the App Store for $1.99.

Soon to be released at iPad Launch are “SUPER HEADSTONE HARRY” – a jumbo sized edition with new content and features, and “HEADSTONE HARRY: DEAD MAN’S HAND” – a collection of video poker and blackjack games specifically formatted for the iPad.

Perfect Dork Studios and Conjured Realms have previously collaborated on “Blade of Betrayal” – a retro action game, and “Bumble Tales” – a story driven block puzzler for iPhone.

For more information visit http://www.perfectdorkstudios.com & http://www.conjuredrealms.com.

Bumble Tales is ©2009 Tandem Games.


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Headstone Harry!

Headstone Harry marks the third collaboration between PDS and Conjured Realms on iPhone and iPod. Headstone Harry follows hot on the heels of Bumble Tales as a fun action Match 3 Puzzle game with style. Includes Bonus Rounds that boost your score and multiple game modes for different play styles.

Available February 10th on the App Store.

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Aim For The Brain! NOW ON SALE via App Store!

Aim For The Brain!, is now ready to purchase for iPhone and iPod touch. Presented as a co-development between Westlake Interactive and Perfect Dork Studios, AFTB is a zombie whack-em game that features dozens of enemies and 3 unique environments to interact with. Neutralize enemies with precision to multiply your score and eliminate the competition. Can you survive the zombie onslaught!?

CLICK HERE TO SEE PRODUCT PAGE

Here is the official game ad:

aftbflyer-lores

And here is me purchasing my own game:

aftbbuy1


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How Zombies are Made: PDS Style

With the release of Aim For the Brain! so close, I thought it would be fun to share how I illustrate the zombie characters that you will whack. Read further and get a special glimpse into some of our methods.

SKETCH: First I do an extremely loose digital sketch of the general shape and details of the characters. This was the last batch I made for the game so I got to have a little fun and throw in a luchador and a bear costume wearing zombie. Since I do my own inking right after this step, I usually don’t take too much time refining the sketch.

 

Loose Sketches

Loose Sketches

 

INKED LINEART: Right after the sketch stage, I will digitally ink over the rough drawings and add all sorts of additional details that help the drawing look tight and finished. 

 

Inked Lineart

Inked Lineart

 

COLOR FLATS: After all the line work is complete I will begin filling in the blank areas with very basic flat tones to separate out the specific body parts and pieces. Many times the colors I choose at this point do not need to be final as I can tweak as I am shading.

 

Color Flats

Color Flats

 

SHADING: There are various additions that get made at this stage, from shadows and highlights to dirt, make-up and subtle variations to the color gradients. In order for the zombies to stick out in the various environments they will be in I had to include a rim glow that surrounded the silhouette of their bodies. At this point I do a lot of tweaking of the original flat colors to get better color balance and overall presentation.

 

Final Shading

Final Shading

 

Voila! The undead horde is now ready to be fitted for the game’s resolution. I hope you enjoyed seeing the process come together.

Check out www.aim4thebrain.com for more information.

 

-BillyG

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UPDATE: Aim For The Brain! nearing completion

We are very close to finishing the iPhone app, Aim For the Brain! The game is looking great so far and with a few more weeks of polish it should really shine. Working with Westlake Interactive’s Phil Sulak and Tony Salvaggio has been a good experience. They have allowed Perfect Dork Studios to take center stage with the art and style. Keep your eyes open for a release date announcement.

 

-BillyG

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UPDATE: Aim For The Brain! Art development

Here are some images from the various elements of the game. Making levels is the biggest challenge because you have to be mindfull of layering and being able to deconstruct them easily. The characters are a lot more straightforward. I have been able to have fun with the design doing caricatures of the typical stereotypes.

-BillyG

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