With the release of Aim For the Brain! so close, I thought it would be fun to share how I illustrate the zombie characters that you will whack. Read further and get a special glimpse into some of our methods.
SKETCH: First I do an extremely loose digital sketch of the general shape and details of the characters. This was the last batch I made for the game so I got to have a little fun and throw in a luchador and a bear costume wearing zombie. Since I do my own inking right after this step, I usually don’t take too much time refining the sketch.
INKED LINEART: Right after the sketch stage, I will digitally ink over the rough drawings and add all sorts of additional details that help the drawing look tight and finished.
COLOR FLATS: After all the line work is complete I will begin filling in the blank areas with very basic flat tones to separate out the specific body parts and pieces. Many times the colors I choose at this point do not need to be final as I can tweak as I am shading.
SHADING: There are various additions that get made at this stage, from shadows and highlights to dirt, make-up and subtle variations to the color gradients. In order for the zombies to stick out in the various environments they will be in I had to include a rim glow that surrounded the silhouette of their bodies. At this point I do a lot of tweaking of the original flat colors to get better color balance and overall presentation.
Voila! The undead horde is now ready to be fitted for the game’s resolution. I hope you enjoyed seeing the process come together.
Check out www.aim4thebrain.com for more information.